Tutorial 02 - Color Object: 1 Color / Bigger than 1x1 Size


Let's advance in the tutorials about programming the coloring of an object with RPG Maker

In the first part I showed how to program a small object with 1x1 size (like Mail Box) using Self Switches

In this second part I will show how to do it with objects bigger than 1x1 like a Tall Stone (1x2) and a Large Stone (2x2)

To program the coloring of an object in RPG Maker we will use:

  • Events and Event Pages
  • Commands
  • Switches
  • Conditions

We will also use 2 versions of the Tileset:

  • Colorful Tileset
  • Black and White Tileset

Let's color a tall stone (1x2 size)?

1. Add 2 Events (one for each part of the tall stone) and do the following steps in both of them

2. Pick the Image from the Black and White Tileset

3. Mark it Priority as "Same as Character" (if you want the Player to be unable to walk over it, like in this case)

4. In the Contents add a command to set some Switch ON

Event Tall Stone Page 1

5. Create a New Event Page (the button is in the top/center)

6. In Event Page 2:

  • Pick the Image from the Colorful Tileset
  • Mark it Priority as "Same as Character" 

7. Set the Condition Switch ON to the Switch you choose in Page 1

Event Tall Stone Page 2

That's it! 

If you want to do it with a bigger object as a Large Stone (2x2 size) or even a Wooden Fence (variable size) just do the same thing in every part/event of the object

Remember: 

  • Each individual object must "share" the same Switch (so when it's activated all the objects parts/events jump to Event Page 2 and become colorful)
  • And different objects must work with different switches (if different objects share the same Switch, when one of them become colorful, the other will also become)

Thank you for reading! Hope I could help :)

Colorful hugs from Brasil

~.~

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